Baby steps: Trying out Unity development for Oculus Go

My aim was to get hold of Oculus Go, experience and understand current UX for that environment and see how easy (or not) it is to develop for.

  • I am not new to programming, but I have been hands off for a few years
  • I had never used Unity
  • I am new to VR/XR

Notes from my getting started experience over the last few weeks:


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