Thanks to Sean for organising a second poker tournament and thanks to Adobe for sponsoring it once more. Last time I was a loser. Last night however I did a tad better. Still feeling a quite pleased with myself and slightly guilty for beating some far more seasoned players to get to the final table, then to be knocked out of the last six by the guy who went on to win the whole thing.
Month: February 2008
DragManager workaround in final Flex3/AIR1
With today’s availability of release versions of Flex 3 and AIR 1, I’ve finally had a chance to apply the DragManager workaround that I had a moan about last month.
The flex documentation presents three configuration options for DragManager in AIR projects…
[Extract]
- Your main application file uses the <mx:Application> tag. In this scenario, you use the Flex drag-and-drop manager, and cannot drag and drop items from outside of AIR.
- Your main application file uses the <mx:WindowedApplication> tag. In this scenario, you use the AIR drag-and-drop manager, and can drag and drop items from outside of AIR.
- Your main application file uses the <mx:Application> tag, but loads the AIR drag-and-drop manager as represented by the mx.managers.NativeDragManagerImpl class. In this scenario, you use the AIR drag-and-drop manager, and can drag and drop items from outside of AIR.
Sounds all well and good. Except to use <mx:Application> within AIR, you lose functionality. For instance in my case while the window was re-sizeable, the content remained at the default size. What I really need is to use <mx:WindowedApplication>, but with the Flex DragDrop manager. A scenario not represented in the documentation.
Fortunately the workaround with files described in bug SDK-13983 so-far appears to work. However it is worth noting that in using it, a number of mxml tags change their namespace from mx to comps. In my case this affects
- <mx:states>
- <mx:transitions>
which then become
- <comps:states>
- <comps:transitions>
Possibly my reliance on this approach is due to the now legacy nature of the project – it was written in advance of the Apollo 1 alpha. However apart from this issue, very little has had to be re-written through the beta cycle of AIR.
A flurry of events : Adobe/Flash/Flex
A busy few weeks starting tonight:
- [Thurs 21-Feb-2008] LFPUG – Thermo Special presentation from Adobe
- [Mon 25-Feb-2008] Adobe sponsored Pokercoder Tournament II – you need to be a professional user of Adobe products to join in
- [Thurs 28-Feb-2008] LFPUG – presentations on ‘Successful Flash Games’ and ‘Practical Particle Effects with Flint’
- [Wed 5th March] FLUG – Beer, presentations and chat about Flex